OrcaCreature 5
Perception +12 (echolocation (precise) 120 feet, low light vision)
Languages none
Skills Athletics +14, Stealth +13
Str +7, Dex +2, Con +5, Int -4, Wis +3, Cha +0
AC 21; Fort +14; Reflex +11; Will +12;
HP 75
Speed 0 feet (swim 60 feet)
Jaws
+13 (+8, +3) to hit (unarmed) 2d8+9 PiercingAquatic Echolocation 120 feet
An orca can use its hearing as a precise sense at the listed range, but only underwater.
Deep BreathAn orca can hold its breath for 2 hours.
Aquatic Ambush
30 feet.
An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it's Prone until it Crawls to return to the water.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Breach
The orca Swims up to its swim Speed, then Leap vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
While many know orcas as "killer whales," they're actually the largest species of dolphin. These powerful animals hunt together in pods to take down seals, sharks, and even whales. Adult orcas are typically 15–25 feet long and weigh 8,000–12,000 pounds.
Dolphins encompass a wide range of aquatic mammals, all of which are social, intelligent, and widespread throughout the world's oceans.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.