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Orc RaiderCreature 8


MediumHumanoidOrc
Source Pathfinder #209: Destroyer's Doom
Perception +14 (darkvision)
Languages Common, Orcish
Skills Lore +11, Athletics +21, Intimidation +13, Stealth +16
Str +7, Dex +5, Con +6, Int -1, Wis +2, Cha +1

AC 26; Fort +18; Reflex +15; Will +13;
HP 165
Speed 25 feet

Greatsword One Action +20 (+15, +10) to hit (magical, versatile p) 2d10+11 Slashing
Bola One Action +18 (+13, +8) to hit (nonlethal, ranged trip, thrown 20) 2d8+9 Bludgeoning

Deny Advantage

An orc raider isn't Off-Guard to flanking, Hidden, or undetected creatures of 8th level or lower, or creatures of 8th level or lower using surprise attack. However, they can still help their allies flank.

Elemental Rage

While raging, an orc raider is cloaked in a vortex of fire, granting their weapons the versatile fire trait and granting them Concealment from ranged attacks. They can't use this concealment to Hide or Sneak.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Destructive Inferno Two Actions

While raging, an orc raider can channel their destructive energy into an explosion of flame. Creatures in a 10-foot radius around the raider take 9d6 fire damage (DC 23 reflex save). The raider can't use Destructive Inferno again for 1d4 rounds.

Rage One Action

Requirements You aren't Fatigued or raging.


You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging:

Rage lasts for 1 minute, until you fall Unconscious, or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can't gain temporary Hit Points from using the Rage action again for 1 minute.

Effect: Rage Temporary Hit Points Immunity



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.