🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Orc HunterCreature 9


Medium​Humanoid​Orc​
Source Pathfinder #209: Destroyer's Doom
Perception +19 (darkvision)
Languages Common, Fey, Orcish
Skills Lore +17, Athletics +18, Medicine +18, Nature +19, Stealth +22, Survival +21
Str +4, Dex +7, Con +4, Int +3, Wis +6, Cha +0

AC 29; Fort +18; Reflex +23; Will +21;
HP 155
Speed 25 feet

Whip One Action +22 (+17, +12) to hit (disarm, finesse, magical, nonlethal, reach 10, trip) 2d6+9 Slashing
Shortsword One Action +21 (+17, +13) to hit (agile, finesse, magical, versatile s) 2d10+13 Piercing
Composite Longbow One Action +21 (+16, +11) to hit (deadly d10, propulsive, reload 0, volley 30) 2d8+11 Piercing

Experienced Tracker

An orc hunter can Track while moving at full Speed.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Hunt Prey One Action (concentrate)

The orc hunter designates a single creature as their prey. They must be able to see or hear the prey, or must be tracking the prey during exploration. They gain a +2 circumstance bonus to Perception checks to Seek their prey and a +2 circumstance bonus to Survival checks to Track their prey. They also ignore the penalty for making ranged attacks within their second range increment against the prey. They can only have one creature designated as their prey at a time. If they use Hunt Prey against another creature, the prior creature loses the designation and the new prey gains the designation.

Hunter's Edge

The orc hunter deals an additional 1d8 precision damage the first time they hit their hunted prey in a round.


Ranger Warden Spells (DC 27, +19 to hit)

1st Level: Gravity Weapon
3rd Level: Ephemeral Tracking


The elite hunters of an orc hold often operate alone, venturing into the wilderness of Belkzen for weeks at a time to track and bring down dangerous wildlife. They don't necessarily limit themselves to hunting animals, making them excellent bounty hunters, as their skills are just as useful against humanoids.


While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.

Hunting Trophies

Orc hunters frequently take bone fragments from megafauna or powerful opponents they slay as trophies. To show off their combat skill, they display these bones by inlaying them in armor or weapons, forming intricate patterns that provide an account of that orc's triumphs in battle for those who know how to read them.

Orc Duels

Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.