Orc GamekeeperCreature 4
Source Pathfinder NPC Core
Perception +13 (darkvision)
Languages Common, Orcish
Skills Athletics +13, Diplomacy +9, Nature +13, Stealth +12, Survival +11
Str +3, Dex +4, Con +0, Int +0, Wis +3, Cha +1
AC 20; Fort +10; Reflex +12; Will +9;
HP 65
Speed 25 feet
Bola
+14 (+9, +4) to hit (nonlethal, ranged trip, thrown 20) 1d6+9 BludgeoningWhip
+14 (+9, +4) to hit (disarm, finesse, nonlethal, reach, trip) 1d4+9 SlashingFist
+14 (+10, +6) to hit (agile, finesse, nonlethal, unarmed) 1d4+9 BludgeoningInsistent Command
When the gamekeeper rolls a success to [/act command-an-animal], they get a critical success instead; if they roll a critical failure, they get a failure instead.
Play Chicken
Trigger An adjacent enemy misses the gamekeeper with melee attack
Effect The gamekeeper attempts to capture the flailing assailant. They attempt an Athletics check to [/act grapple] the attacker.
Animal Tandem
The orc gamekeeper makes a Strike against a creature adjacent to one of the gamekeeper's animal allies. If it hits, the animal ally deals one die of damage to the target, using the highest damage die among its unarmed attacks.
Gamekeepers live on the outskirts of the hold, usually remaining solitary and tending to animals they've captured. Every part of a trapped animal can be useful for making supplies or trading.
Orcs have a strict moral code encompassing valor and accomplishment, and they cast out those unwilling to follow it. For the last few generations, orcs have been trying to erase the narratives around their culture as being solely focused on war and violence. They invite other races and adventuring parties inside their holds so they may experience the truth of who the orcs are.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.