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Orc AlchemistCreature 1


MediumChaoticEvilHumanoidOrc
Source Pathfinder Society Scenario #1-05: Trailblazers' Bounty
Perception +6 (darkvision)
Languages Common, Orcish
Skills Acrobatics +6, Athletics +5, Crafting +8, Stealth +6
Str +2, Dex +3, Con +3, Int +3, Wis +0, Cha -1

AC 17; Fort +8; Reflex +8; Will +3;
HP 20
Speed 25 feet

Orc Knuckle Dagger One Action +6 (+2, -2) to hit (agile, disarm) 1d6 + 1 Piercing
Fist One Action +5 (+1, -3) to hit (agile, unarmed) 1d4+1 Bludgeoning
Acid Flask (Lesser) One Action +7 (+2, -3) to hit (bomb, consumable, splash) 1 Acid + 1d6 Acid + 1 Acid
Alchemist's Fire (Lesser) One Action +7 (+2, -3) to hit (bomb, consumable, splash) 1d8 Fire + 1 Fire + 1 Fire
Bottled Lightning (Lesser) One Action +7 (+2, -3) to hit (bomb, consumable, splash) 1d6 Electricity + 1 Electricity

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.