Orc AlchemistCreature 1
Source Pathfinder Society Scenario #1-05: Trailblazers' Bounty
Perception +6 (darkvision)
Languages Common, Orcish
Skills Acrobatics +6, Athletics +5, Crafting +8, Stealth +6
Str +2, Dex +3, Con +3, Int +3, Wis +0, Cha -1
AC 17; Fort +8; Reflex +8; Will +3;
HP 20
Speed 25 feet
Orc Knuckle Dagger
+6 (+2, -2) to hit (agile, disarm) 1d6 + 1 PiercingFist
+5 (+1, -3) to hit (agile, unarmed) 1d4+1 BludgeoningAcid Flask (Lesser)
+7 (+2, -3) to hit (bomb, consumable, splash) 1 Acid + 1d6 Acid + 1 AcidAlchemist's Fire (Lesser)
+7 (+2, -3) to hit (bomb, consumable, splash) 1d8 Fire + 1 Fire + 1 FireBottled Lightning (Lesser)
+7 (+2, -3) to hit (bomb, consumable, splash) 1d6 Electricity + 1 ElectricityFerocity

Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.