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OppaliCreature 10


RareLargePlant
Source Pathfinder #190: The Choosing
Perception +19 (low light vision, soundsense (precise) 60 feet)
Languages none
Skills Acrobatics +21, Athletics +19, Stealth +21
Str +5, Dex +7, Con +3, Int -4, Wis +3, Cha -1

AC 30; Fort +19; Reflex +21; Will +17;
HP 175
Speed 20 feet
Weaknesses Fire 10

Vine One Action +23 (+18, +13) to hit (finesse, reach 15, trip) 2d8 + 11 Bludgeoning
Staccato Blast One Action +23 (+18, +13) to hit (sonic) 6d6 Sonic

Soundsense (Precise) 60 feet

An oppali's sense of hearing is a precise sense to a range of 60 feet.

Energizing Incompetence Reaction

Trigger A creature within 30 feet critically fails an attack against the oppali


Effect The attack instead becomes a failure, and the oppali becomes Quickened for 1 round. It can use this extra action to Step, Stride, or Strike.

Drain Luck (mental, misfortune, primal)

A creature other than an animal or plant hit by an oppali's vine Strike must attempt a DC 29 fortitude saving throw twice, taking the lower result as the actual result.


Critical Success The creature is unaffected and is temporarily immune to Drain Luck for 24 hours.

Success The creature takes 2d6 poison damage. Until the start of the creature's next turn, the creature must roll twice and take the worse result on all checks.

Effect: Drain Luck (Success)

Failure The creature takes 2d6 persistent,poison damage. For 1 round, the creature must roll twice and take the worse result on all checks.

Effect: Drain Luck (Failure)

Critical Failure The creature takes 4d6 persistent,poison damage. For 1 minute, the creature must roll twice and take the worse result on all checks.

Effect: Drain Luck (Critical Failure)

Trumpet Blast Two Actions (primal, sonic)

The oppali emits a massive blast of discordant noise that deals 9d8 sonic damage to creatures within a 60-foot cone (DC 29 fortitude). Creatures who fail the save are also Deafened for 1 round. The oppali can't use its Trumpet Blast again for 1d4 rounds or until it takes at least 20 points of sonic damage from a single source (whichever comes first).


An oppali is a tenacious, twisting vine with white, trumpet-shaped flowers that grows in temperate and tropical regions. Stories passed down through generations refer to the oppali as a "bad luck vine" and warn against letting one take over a copse or garden, lest "your luck drain away like water down a hole." This folklore contains more wisdom than most farmers or settlers realize.

Oppalis are usually 30 feet long, but they twist and coil on themselves so much that they occupy a space not much larger than a horse.

Oppali Trumpets

An oppali's tough trumpets are useful for creating thunderstones. Incorporating crushed oppali trumpet into crafting the thunderstone grants a +2 item bonus to the Crafting check, provided that this material makes up at least half of the raw materials used for the thunderstone. With a successful @Check[survival|dc:27] check, a character harvests [[/r 5d20]] gp of this raw material from a defeated oppali (double on a critical success, half on a failure, and none at all from a critical failure).


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.