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Operatic Stone BulwarkCreature 11


UncommonMediumConstructMindless
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Perception +17 (darkvision)
Languages none
Skills Athletics +26
Str +7, Dex -1, Con +4, Int -5, Wis +0, Cha -5

AC 30; Fort +24; Reflex +18; Will +19;
HP 175
Speed 20 feet
Resistances Physical 10, Spells 10

Fist One Action +24 (+19, +14) to hit (magical, reach 10, unarmed) 2d10+13 Bludgeoning

Statuary Aura (arcane, aura, earth)

20 feet.

Rocks of marble magically arise from the ground in the aura. They protect the bulwark's allies, giving each of them standard Cover. These stones can be used for Throw Rock.

This aura automatically activates at the start of the stone bulwark's first turn in combat and deactivates at the end of combat.

Binding Stone (arcane, earth)

Any creature hit by the stone bulwark's fist or rock Strike is affected by a DC 30 fortitude Earthbind spell.

Inexorable March One Action

The stone bulwark Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 34 fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the construct's fist.

Throw Rock One Action

The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.


Stone bulwarks are slow and steady constructs typically carved from marble or granite. They're often made to serve as works of art when at rest, so some magical crafters employ master sculptors to ensure their constructs make beautiful statues. Older stone bulwarks might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the bulwark's functionality.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.