OouraxCreature 13
Source Pathfinder Adventure Path: Hell's Destiny
Perception +26 (low light vision)
Languages Common, Cyclops, Jistkan, Jotun
Skills Lore +27, Lore +27, Arcana +27, Athletics +24, Deception +24, Diplomacy +22, Intimidation +24, Religion +24
Str +5, Dex +3, Con +3, Int +8, Wis +3, Cha +6
AC 33; Fort +26; Reflex +19; Will +23;
HP 240
Speed 25 feet
Greataxe
+27 (+22, +17) to hit (magical, reach 10, sweep) 2d12+14 SlashingDoorway Traveler
Oourax has journeyed through 13 red-tinged doorways in Narona and drawn power from them, granting her 130 temporary Hit Points for 1 week. For each Narona doorway that the PCs have sealed, reduce this amount by 10.
Ferocity
Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Flash of Insight
(fortune, occult)Frequency once per day
Trigger Oourax is about to roll a d20
Effect Oourax peers into an occluded spectrum of possible futures. She gets a success (but not a critical success) on the roll instead of rolling.
Hellfire Magic
(spellshape, unholy)Oourax can shape her spells into hellfire. Whenever she casts chain lightning, fireball, ignition, or wall of fire, instead of its normal damage, she can have the spell deal half its damage as fire damage and half as spirit damage.
Lava Bomb
(concentrate, manipulate)You fling the eternal eruption, with the effect of Frozen Lava of Droskar's Crag. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.
Eternal Eruption of Droskar's Crag deals 13d6 fire on a DC 32 reflex.
Arcane Innate Spells (DC 33, +25 to hit)
Cantrips (7th Level): Detect Magic, Ignition, Shield, Telekinetic Hand, Void Warp
1st Level: Sure Strike
2nd Level: Dispel Magic, See the Unseen
3rd Level: Fireball, Haste, Veil of Privacy
4th Level: Fly, Unfettered Movement, Wall of Fire
5th Level: Banishment, Invoke Spirits, Slither
6th Level: Chain Lightning
7th Level: True Target, Warp Mind
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GiantGiants are massive humanoid creatures.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.