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OouraxCreature 13


LargeGiantHumanoidUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +26 (low light vision)
Languages Common, Cyclops, Jistkan, Jotun
Skills Lore +27, Lore +27, Arcana +27, Athletics +24, Deception +24, Diplomacy +22, Intimidation +24, Religion +24
Str +5, Dex +3, Con +3, Int +8, Wis +3, Cha +6

AC 33; Fort +26; Reflex +19; Will +23;
HP 240
Speed 25 feet

Greataxe One Action +27 (+22, +17) to hit (magical, reach 10, sweep) 2d12+14 Slashing

Doorway Traveler

Oourax has journeyed through 13 red-tinged doorways in Narona and drawn power from them, granting her 130 temporary Hit Points for 1 week. For each Narona doorway that the PCs have sealed, reduce this amount by 10.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Flash of Insight Free Action (fortune, occult)

Frequency once per day

Trigger Oourax is about to roll a d20


Effect Oourax peers into an occluded spectrum of possible futures. She gets a success (but not a critical success) on the roll instead of rolling.

Hellfire Magic Free Action (spellshape, unholy)

Oourax can shape her spells into hellfire. Whenever she casts chain lightning, fireball, ignition, or wall of fire, instead of its normal damage, she can have the spell deal half its damage as fire damage and half as spirit damage.

Lava Bomb Two Actions (concentrate, manipulate)

You fling the eternal eruption, with the effect of Frozen Lava of Droskar's Crag. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in.


Eternal Eruption of Droskar's Crag deals 13d6 fire on a DC 32 reflex.


Arcane Innate Spells (DC 33, +25 to hit)

Cantrips (7th Level): Detect Magic, Ignition, Shield, Telekinetic Hand, Void Warp
1st Level: Sure Strike
2nd Level: Dispel Magic, See the Unseen
3rd Level: Fireball, Haste, Veil of Privacy
4th Level: Fly, Unfettered Movement, Wall of Fire
5th Level: Banishment, Invoke Spirits, Slither
6th Level: Chain Lightning
7th Level: True Target, Warp Mind



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.