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One Eye PhantomCreature 6


Rare​Medium​Ethereal​Incorporeal​Phantom​Spirit​
Source Pathfinder #208: Hoof, Cinder, and Storm
Perception +13 (darkvision)
Languages Common, Orcish
Skills Intimidation +14
Str -5, Dex +5, Con +0, Int +2, Wis +3, Cha +4

AC 24; Fort +11; Reflex +18; Will +14;
HP 70
Speed 0 feet (fly 25 feet)
Immunities bleed, disease, paralyzed, poison, precision
Resistances All Damage 5

Phantom Greatclub One Action +17 (+12, +7) to hit (backswing, finesse, magical, shove) 2d8+9 Bludgeoning
Phantom Fist One Action +17 (+13, +9) to hit (agile, finesse, magical, shove) 2d6+8 Bludgeoning
Phantom Javelin One Action +17 (+12, +7) to hit (magical, thrown 30) 2d8+8 Piercing

Walk the Ethereal Line Two Actions

The One Eye phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously. They can shift back to solely on the Ethereal Plane by using this ability again.

Atonement for the Damned

PCs might try to calm the phantoms instead of destroying them. At the GM's discretion, the PCs may attempt skill checks to talk down the spirits. On a success, the phantom's AC lowers by 2 as they become more willing to move on from their shame and dishonor, and they might even waver in attacking the PCs. Spells or rituals like Atone that require penitent creatures have no effect on these phantoms.

Ectoplasmic Bleed

If a creature hits the phantom with a melee Strike, the creature is splashed with ectoplasm, taking (2d4+7) spirit damage (DC 21 reflex save). On a failure, the creature is also Slowed 1.

Susceptible to Death

Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to afterlife.

Phantom Touch (spirit)

Each time they make a Strike, the One Eye phantom can choose to deal spirit damage instead of the normal physical damage type.

Skullcracker Two Actions (concentrate, illusion, mental, occult, spirit)

The One Eye phantom grabs the head of a creature as a jagged, spectral stone seeped with blood manifests before it. The One Eye phantom smashes the head of the creature against the stone with supernatural force, dealing (2d12+7) spirit damage with a DC 19 will save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature hallucinates that their skull has been fractured. They take full damage and are Stupefied 2.

Critical Failure As failure, but double damage and Stunned 1.


When the One Eye Hold betrayed Diskah Night Watcher, the dying shaman's anguish rippled out and bound the spirits of the traitors to the Ethereal Plane.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Ethereal

Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Phantom

A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.