Omertius, The GorgerCreature 8
Source Pathfinder Society Scenario #5-06: Ukuja, the First Wall
Perception +16 (darkvision)
Languages Chthonian, Common, Telepathy 100 Feet
Skills Acrobatics +16, Deception +18, Religion +16, Society +15, Stealth +18
Str -5, Dex +5, Con +3, Int +2, Wis +2, Cha +5
AC 26; Fort +16; Reflex +19; Will +13;
HP 131
Speed 30 feet
Immunities disease, poison, precision
Weaknesses Cold Iron 7, Holy 7
Claw
+20 (+16, +12) to hit (agile, finesse, magical, unarmed, unholy) 2d8 Slashing + 1d6 FireTelepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Blood Possession
(incapacitation, possession)Omertius sends himself into his target's blood, controlling them as if affected by the spell Possession. The target attempts a DC 28 fortitude check. Omertius can Dismiss the spell at any time.
Critical Success The target is unaffected.
Success Omertius possesses the target but can't control it.
Failure Omertius possesses the target and takes partial control. He no longer has a separate turn; instead, he might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's controlled by Omertius on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces him out and the spell ends.
Critical Failure Omertius possesses the target fully, and the target can only watch as he manipulates it like a puppet. The target is controlled by Omertius.
Divine Innate Spells (DC 26, +20 to hit)
Cantrips (4th Level): Telekinetic Projectile
3rd Level: Fear
4th Level: Darkness, Dimension Door (At will)
5th Level: Dimension Door, Shadow Blast
For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.