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Old CrackjawCreature 5


UniqueMediumAnimal
Source Pathfinder Kingmaker
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +12, Stealth +11
Str +5, Dex +2, Con +4, Int -4, Wis +4, Cha -2

AC 23; Fort +15; Reflex +9; Will +13;
HP 78
Speed 15 feet (swim 25 feet)

Jaws One Action +14 (+9, +4) to hit (unarmed) 2d8+7 Piercing

Deep Breath

Old Crackjaw can hold its breath for 30 minutes.

Clench Jaws One Action

Requirements Old Crackjaw damaged a creature with a jaws Strike in its previous action


Effect Old Crackjaw clenches its jaws down and automatically deals an additional 2d8 bludgeoning damage to the creature it just bit.

Gnawing Bite Two Actions

Old Crackjaw makes a jaws Strike against an object. This counts as two attacks when calculating Old Crackjaw's multiple attack penalty. If this Strike hits, Old Crackjaw deals an extra die of weapon damage to the object.

Shell Defense One Action

Old Crackjaw retracts its limbs and head into its shell and ends its turn. This increases its AC to 25, but it can't act except to reemerge, which it can do as a single action.


Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.