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OkoaCreature 9


UniqueMediumShadowStrixUndeadVampire
Source Pathfinder #215: To Blot Out the Sun
Perception +16 (greater darkvision)
Languages Azlanti, Common, Necril, Shadowtongue
Skills Lore +13, Lore +13, Acrobatics +19, Athletics +21, Intimidation +17, Society +13, Stealth +19, Survival +16
Str +19, Dex +6, Con +5, Int +2, Wis +3, Cha +4

AC 28; Fort +18; Reflex +21; Will +15;
HP 120 (coffin restoration, fast healing 10, void healing)
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, sleep
Resistances Physical 10

Claw One Action +21 (+17, +13) to hit (agile, magical, unarmed) 2d10+10 Slashing
Shortbow One Action +19 (+14, +9) to hit (deadly d10, reload 0) 1d6+4 Piercing

Fast Healing 10

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Coffin Restoration (divine, void)

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Shadow Form One Action (concentrate, divine, shadow)

Okoa reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Okoa gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Okoa returns to physical form and is Stunned 1. She loses fast healing while in shadow form but can remain in shadow form indefinitely.

If Okoa is exposed to sunlight while in shadow form, she becomes Slowed 2 and must attempt a DC 16 flat at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.

Strigoi Weaknesses

All strigoi possess the following weaknesses:

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drink Essence One Action (divine)

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes Drained 1 and Stupefied 1, and Okoa regains 13 healing HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

Strafing Strike Two Actions

Okoa becomes a semi-incorporeal shade, then Strides or Flies up to twice her Speed in a straight line, dealing 8d8 slashing damage to all creatures in that line or adjacent to that line (DC 28 reflex save). She can move through enemies and solid objects during this movement. At the end of this movement, she returns to her fully corporeal form. She can't use Strafing Strike again for 1d4 rounds.

Vicious Flurry One Action (flourish)

Okoa makes two claw Strikes at the same target, each using her current multiple attack penalty. If both attacks hit, the target is also dealt 1d8 persistent,bleed damage.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Divine Innate Spells (DC 25, +17 to hit)

3rd Level: Levitate (At Will)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Shadow

This magic involves shadows or the energy of the Netherworld.

Strix

Winged humanoids, most of whom live in and around Cheliax.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Vampire

Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.