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OkenevemCreature 15


Large​Archon​Celestial​Holy​
Source Pathfinder Monster Core 2
Perception +29 (darkvision)
Languages Diabolic, Draconic, Empyrean, Utopian, Truespeech
Skills Lore +33, Diplomacy +28, Medicine +28, Nature +28, Religion +31, Society +27
Str +4, Dex +6, Con +5, Int +6, Wis +8, Cha +7

AC 35; Fort +25; Reflex +26; Will +31;
HP 250
Speed 25 feet (fly 30 feet)
Immunities fear effects
Weaknesses Unholy 10

Humbling Touch One Action +29 (+24, +19) to hit (divine, finesse, holy, mental, nonlethal, spirit) 4d8 Mental
Humbling Word One Action +27 (+22, +17) to hit (auditory, divine, holy, mental, nonlethal, spirit) 4d8 Mental

All-Around Vision

This monster can see in all directions simultaneously and therefore can't be flanked.

+1 Status to All Saves vs. MagicArchon's Protection Reaction

Trigger An enemy damages the archon's ally and both are within 15 feet of the archon


Effect The ally gains resistance 15 to all damage against the triggering damage, and the archon can make a Strike against the enemy.

Effect: Archon's Protection

Divine Defenders (aura, divine, holy, spirit)

60 feet. Okenevem hold an exalted place among archons for their holy station. This draws lesser archons to defend them. When an enemy in the aura takes a hostile action against the okenevem, a cloud of minor archons swarms around it, causing it to take 2d6[persistent,slashing],2d6 persistent,spirit2d6 persistent slashing damage and 2d6 persistent spirit damage. This persistent damage ends automatically if the enemy spends a round without taking a hostile action against the okenevem.

Humble Bow (divine, holy, mental)

A creature hit by one of the okenevem's Strikes is compelled to bow down in reverence. It must succeed at a DC 36 will save or fall Prone. If the creature Stands before the end of its next turn, it takes 3d8 mental damage. If the creature succeeds, it's temporarily immune for 1 minute.

Sublime Vision Two Actions (divine)

Frequency once per day


Effect The okenevem casts the Overwhelming Presence spell, except instead of aggrandizing themself, the okenevem summons a vision of Heaven within 100 feet, and the target must humble themself in self-refection rather than pay tribute.


Divine Innate Spells (DC 36, +28 to hit)

Cantrips (8th Level): Divine Lance, Light, Message
2nd Level: Calm
4th Level: Translocate (At Will)
5th Level: Spiritual Guardian, Truespeech (Constant)


The most powerful archons reside in Iudica, the sixth tier on the holy mountain of Heaven. Okenevems live among their number. Okenevems have evolved from lowly zoaems to their current form, but they possess even further potential—the grace to pass through into the Garden at the pinnacle of Heaven. Yet these archons choose not to, instead prostrating themselves at its gates, at peace with never entering. Humble and unpretentious above all, they bow before the grandeur of Heaven and set themselves to work in other ways.

Okenevems rarely travel away from Heaven unless they're tasked with a specifc deed by the divinities of that plane. Most of these missions require okenevems to bring humility to priests who press against the will of deities, defy the order of heaven, or consider themselves to be of equal power to their god. They seek to steer these priests away from the dangers of such arrogance, often by example.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archon

Members of this family of celestials are the protectors of Heaven and are typically holy. They have darkvision and a weakness to unholy.

Celestial

Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.