Ogre HunterCreature 9
Source Pathfinder Society Scenario #7-07: Draconic Folly
Perception +17 (darkvision)
Languages Common, Jotun
Skills Athletics +20, Intimidation +20, Stealth +15
Str +7, Dex +0, Con +4, Int +0, Wis +1, Cha +1
AC 28; Fort +22; Reflex +15; Will +18;
HP 180
Speed 25 feet
Ogre Hook
+22 (+17, +12) to hit (deadly d10, magical, trip) 1d10+14 PiercingTrident
+15 (+10, +5) to hit (thrown 20) 1d8+14 PiercingAlways Ready for a Scufe

Trigger A creature gets in melee range of the ogre hunter
Effect The ogre hunter draws a melee weapon.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Hunting Throw
The ogre hunter makes a ranged strike with their trident within 60 feet without ranged penalties. If the strike hits, it has enough force to knock the target Prone. If the strike was a critical success, the target is also Immobilized by the trident.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GiantGiants are massive humanoid creatures.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.