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Ogre HunterCreature 9


LargeGiantHumanoid
Source Pathfinder Society Scenario #7-07: Draconic Folly
Perception +17 (darkvision)
Languages Common, Jotun
Skills Athletics +20, Intimidation +20, Stealth +15
Str +7, Dex +0, Con +4, Int +0, Wis +1, Cha +1

AC 28; Fort +22; Reflex +15; Will +18;
HP 180
Speed 25 feet

Ogre Hook One Action +22 (+17, +12) to hit (deadly d10, magical, trip) 1d10+14 Piercing
Trident One Action +15 (+10, +5) to hit (thrown 20) 1d8+14 Piercing

Always Ready for a Scufe Reaction

Trigger A creature gets in melee range of the ogre hunter


Effect The ogre hunter draws a melee weapon.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Hunting Throw Two Actions

The ogre hunter makes a ranged strike with their trident within 60 feet without ranged penalties. If the strike hits, it has enough force to knock the target Prone. If the strike was a critical success, the target is also Immobilized by the trident.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.