OfalthCreature 10
Perception +18 (darkvision)
Languages Common
Skills Athletics +23, Stealth +19
Str +7, Dex +3, Con +6, Int -2, Wis +2, Cha -2
AC 31; Fort +22; Reflex +17; Will +18;
HP 170 (filth wallow)
Speed 30 feet
Immunities disease, poison
Fist
+23 (+18, +13) to hit (reach 10, unarmed) 2d12+13 BludgeoningOffal
+19 (+14, +9) to hit 2d10+9 BludgeoningRefuse Pile
When they're not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. Until the next time it takes an action, the ofalth gains a +2 circumstance bonus to AC.
A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.
Filth WallowAn ofalth gains fast healing 2 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.
Stench (aura, olfactory)30 feet. DC 28 fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Wretched Weeps (disease)Saving Throw DC 26 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d4 bleed2d4 persistent bleed every hour and Enfeebled 1 (1 day);
Stage 3 2d6 bleed2d6 persistent bleed every hour and Enfeebled 2 (1 day)
Fully grown ofalths capture victims and slowly eat them alive.
Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.