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OdvolosCreature 5


Medium​Devil​Fiend​Unholy​
Source Pathfinder Adventure Path: Hellbreakers
Perception +12 (scent (imprecise) 30 feet, (+14 to detect concealed objects); fevered consciousness)
Languages Aklo, Common, Diabolic, Pyric, Telepathy 30 Feet
Skills Athletics +12, Deception +13, Intimidation +13, Religion +12, Society +12, Survival +12
Str +4, Dex +2, Con +3, Int +1, Wis +1, Cha +5

AC 21; Fort +13; Reflex +12; Will +11; +1 status to all save vs. magic, -1 to all saves vs. emotion effects
HP 75
Speed 25 feet
Immunities fire
Weaknesses Holy 5
Resistances Physical 5

Longspear One Action +14 (+9, +4) to hit (fire, reach 10, unholy) 1d8+7 Piercing
Torch One Action +14 (+9, +4) to hit (fire, unholy) 2d8+7 Fire

Telepathy 30 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Fevered Consciousness

An odvolos ignores Concealment or penalties to Perception from ash, fire, and smoke.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

-1 Status to All Saves vs. Emotion Effects+1 Status to All Saves vs. MagicPurge Records Reaction

Trigger A creature the odvolos can see or hear within 15 feet Casts a Spell from a scroll or Activates a grimoire


Effect The odvolos Steps toward the creature and makes a longspear Strike. If the attack is a critical hit, the triggering action is disrupted.

Shroud of Burning Pages (aura, fire)

15 feet. The odvolos is surrounded by an aura of burning paper and scorched parchment, which provides Concealment as if it was smoke. A creature within the aura takes a –2 circumstance penalty to Perception checks, and a creature that ends its turn in the aura must succeed at a DC 22 reflex save or any items with written information held or carried by the creature takes 1d4 persistent,fire damage. Magical items and religious texts are immune to this effect.

Pyre's Mercy One Action (concentrate, emotion, fear, fire, mental)

The odvolos attempts to [/act demoralize] a creature within 30 feet. If the odvolos succeeds, the creature also gains fire weakness 5 while frightened.

Effect: Pyre's Mercy

Torchbearer

Piercing weapons wielded by an odvolos gain the magical trait and deal an additional 1d4 fire damage on a successful Strike and 1d8 persistent fire damage on a critical hit.


Divine Innate Spells (DC 19, +11 to hit)

Cantrips (3rd Level): Ignition
3rd Level: Locate (At Will, Books, Scrolls, Ink, Writing Materials, and Other Written or Inscribed Materials Only)


As empires posture amid decline and demagogues preside over republics, censorship devils scatter the burning ash of ignorance as a comforting veil over the complications of history and causality. These devils are feverishly devoted to Hell and find anything that could be interpreted against Hell's doctrines to be anathema and deserving of immediate destruction. Inconvenient accounts of the past, truths that draw the faithful away from the ways of Asmodeus, words that bring hope to those who might otherwise fall into a devil's temptations—these are fuel for the odvolos's hateful torches, burning bright on the cinders of ink and vellum.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.