OchiastisCreature 15
Source Pathfinder Adventure Path: Hell's Destiny
Perception +29 (greater darkvision)
Languages Common, Diabolic, Telepathy 100 Feet
Skills Acrobatics +27, Athletics +25, Deception +30, Society +26, Stealth +33, Survival +25, Thievery +27
Str +4, Dex +8, Con +5, Int +5, Wis +5, Cha +6
AC 37; Fort +24; Reflex +29; Will +23; +1 status to all saves vs. magic
HP 245
Speed 35 feet (climb 25 feet)
Immunities fire
Weaknesses Holy 12
Resistances Physical 12, Poison 12
Claw
+30 (+26, +22) to hit (agile, finesse) 3d8+12 SlashingQuill
+30 (+25, +20) to hit (propulsive) 3d6+10 Piercing + 1d8 BleedTelepathy 100 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. MagicAssassin's Pursuit
Trigger The ochiastis's hunted prey is within their reach and attempts to move away from them
Effect The ochiastis Climbs or Strides up to their Speed, following their hunted prey and keeping it in reach throughout its movement until it stops moving or the ochiastis has moved their full Speed.
Faceless Escape
(move)Trigger The ochiastis takes damage
Requirements The ochiastis is in or adjacent to a crowd of at least 10 people
Effect The ochiastis attempts to [/act hide] by blending into the crowd, even if the devil lacks cover or concealment. The ochiastis can then [/act sneak]. Each time the ochiastis becomes hidden from a creature in this way, that creature gains a cumulative +2 circumstance bonus to its Perception DC for 1 hour against the ochiastis's Stealth checks when using Faceless Escape.
Change Shape
(concentrate, divine, polymorph)The ochiastis can take the appearance of any Small or Medium humanoid creature. This doesn't change the ochiastis's Speed or their attack and damage bonuses with their claw Strike but might change the damage type this Strike deals (typically to bludgeoning). They lose their quill Strike. Creatures that [/act grapple] the ochiastis or otherwise touch their back gain a +4 circumstance bonus to see through their disguise.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Hunt Prey
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Ochiastis Venom (poison, virulent)Saving Throw DC 36 fortitude
Maximum Duration 6 rounds
Stage 1 Enfeebled 1 and Off-Guard (1 round)
Stage 2 Enfeebled 2 and off-guard (1 round)
Stage 3 enfeebled 2, off-guard, and Slowed 1 (1 round)
Stage 4 Enfeebled 3 and Paralyzed (1 round)
Sneak AttackThe creature's Strikes deal an additional 3d6 precision damage to Off-Guard creatures.
Divine Innate Spells (DC 33, +25 to hit)
2nd Level: Dispel Magic, Noise Blast
4th Level: Translocate
6th Level: Mislead, Teleport
While Hell prefers to subjugate mortals by force, cow them with majesty, or bind them through contracts, even the most principled archdevil sometimes needs an assassin. In their natural form, an ochiastis resembles a nephilim with a narrow mane of venomous quills running from the top of their head to the small of their back. This fiend is a capable shapeshifter, yet their quills remain no matter the shape they takeβa drawback an ochiastis tries to keep hidden by wearing a cloak or other bulky clothing. When not on missions, an ochiastis often lurks in urban areas, familiarizing themself with local behaviors and shortcuts.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DevilA family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.