Ocean NomadCreature 6
Source Pathfinder NPC Core
Perception +16
Languages Common, Thalassic
Skills Lore +18, Athletics +15, Nature +10, Survival +13
Str +4, Dex +4, Con +2, Int +0, Wis +3, Cha +0
AC 24; Fort +14; Reflex +17; Will +11;
HP 100
Speed 25 feet (swim 25 feet)
Trident
+17 (+12, +7) to hit 1d8+10 PiercingTrident
+17 (+12, +7) to hit (thrown 20) 1d8+10 PiercingFist
+16 (+12, +8) to hit (agile, nonlethal, unarmed) 1d4+10 BludgeoningMaster Sailor
Any watercraft the ocean nomad pilots gains a +10-foot circumstance bonus to its Speed and reduces the minimum distance it must move to turn by half. An ocean nomad ignores difficult terrain or uneven ground from a ship's motion.
Practiced SwimmerWhen the ocean nomad rolls a success on an Athletics check to [/act swim], they get a critical success instead.
Strong LungsThe ocean nomad can hold their breath for up to 10 minutes (100 rounds).
Tidal Pressure
(water)Trigger An adjacent creature attempts an Athletics check to Swim
Effect The ocean nomad chooses to either prop the swimmer up or yanks them down into the depths. Increase or decrease the result of the Athletics check by one step. If the ocean nomad chooses to decrease the result, the creature can attempt a DC 24 fortitude save to negate the effect.
Stab and Twist
Requirements The ocean nomad's last action was a successful melee trident Strike
Effect The ocean nomad wrenches out the barbed tines of their trident, inflicting 1d6 bleed to the target.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.