ObrousianCreature 14
Source Pathfinder #161: Belly of the Black Whale
Perception +26 (darkvision)
Languages Common, Necril, Thalassic
Skills Athletics +26, Deception +27, Intimidation +25, Nature +24, Stealth +26
Str +6, Dex +4, Con +3, Int +0, Wis +4, Cha +7
AC 36; Fort +25; Reflex +22; Will +28;
HP 250 (void healing)
Speed 5 feet (swim 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Claw
+29 (+25, +21) to hit (agile, magical, unarmed) 3d8+12 SlashingWaves of Sorrow (aura, divine, incapacitation, mental)
30 feet. When a creature ends its turn in the aura, it is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a DC 33 will save or become Paralyzed for 1 round.
Change Shape
(concentrate, divine, polymorph)The obrousian can take on the appearance of any Small or Medium humanoid. This increases their Speed to 25 feet. It doesn't change their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Drowning GraspWhen a creature is Grabbed by the obrousian, its lungs magically fill with water. A creature that can't breathe water is suffocating while it is grabbed.
Innate Divine Spells (DC 34, +24 to hit)
3rd Level: Enthrall (At Will)
7th Level: Warp Mind
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.