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Oaksteward EnforcerCreature 0


RareMediumHumanHumanoid
Source Pathfinder Adventure Path: Gatewalkers
Perception +6
Languages Common, Wildsong
Skills Intimidation +5, Nature +6
Str +2, Dex +4, Con +0, Int -2, Wis +4, Cha +0

AC 16; Fort +4; Reflex +6; Will +8;
HP 15
Speed 25 feet

Staff One Action +6 (+1, -4) to hit (two hand d8) 1d4+2 Bludgeoning
Dagger One Action +6 (+2, -2) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Dagger One Action +6 (+2, -2) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing

Untamed Shift Two Actions (concentrate, manipulate, morph, primal)

Frequency once per day


Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.

Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing


Primal Prepared Spells (DC 16, +8 to hit)

Cantrips (1st Level): Frostbite, Light, Stabilize, Tangle Vine
1st Level: Fear, Runic Weapon



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.