NyogothCreature 10
Source Pathfinder Bestiary 2
Perception +19 (darkvision)
Languages Chthonian, Telepathy 100 Feet
Skills Acrobatics +21, Athletics +21, Intimidation +19, Occultism +16, Stealth +21
Str +7, Dex +5, Con +6, Int +0, Wis +5, Cha +3
AC 29; Fort +20; Reflex +19; Will +16;
HP 175
Speed 5 feet (fly 25 feet)
Immunities acid, controlled, fear effects
Resistances Mental 10, Physical 10
Jaws
+23 (+18, +13) to hit (magical, unarmed, unholy) 2d6+13 Piercing + 2d6 AcidTentacle Mouth
+23 (+19, +15) to hit (agile, chaotic, magical, reach 10, unholy) 2d6+13 Piercing + 1d6 AcidTelepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Caustic Blood
Trigger The nyogoth takes piercing or slashing damage
Effect The nyogoth sprays its acidic blood on adjacent creatures, dealing 6d6 acid damage (DC 29 reflex save).
Feeding Frenzy
Requirements The nyogoth has Grabbed a creature
Effect The nyogoth slavers and chews at the grabbed creature, dealing (2d6+7)[slashing],1d6 acid2d6+7 slashing and 1d6 acid damage (DC 29 fortitude save).
Nauseating Display
(concentrate, emotion, fear, incapacitation, mental, occult, visual)The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display. Creatures in a 30-foot emanation must attempt a DC 29 will save, after which they are temporarily immune to further Nauseating Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Stunned 3 and Sickened 1.
Critical Failure The creature is Stunned 5 and Sickened 2.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Occult Innate Spells (DC 26, +20 to hit)
2nd Level: Acid Arrow (At will)
3rd Level: Fear (At will)
4th Level: Dimension Door
5th Level: Cloudkill
Little more than a coiled mass of intestines encircling a massive gaping maw, this qlippoth is an Abyssal scavenger, subsisting on the filth and leftovers of demons and qlippoth alike, although it relishes any opportunity to consume living prey. Despite this seeming lowly role in the Abyssal ecosystem, a nyogoth is far from a stupid beast and can orchestrate cunning ambushes to secure its next meal.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
QlippothA family of fiends hailing from the Outer Rifts, most qlippoth are unholy. Their appearance affects the minds of non-qlippoth that view them.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.