🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Nyamat MshweCreature 6


MediumChaoticEvilHumanHumanoid
Source Pathfinder Adventure: The Slithering
Perception +16 ((+18 to sense motive))
Languages Chthonian, Common, Mwangi
Skills Lore +13, Athletics +12, Diplomacy +13, Intimidation +15, Religion +16, Society +9, Survival +12
Str +2, Dex +1, Con +1, Int +1, Wis +4, Cha +3

AC 23; Fort +13; Reflex +11; Will +16;
HP 90
Speed 25 feet

Spear One Action +17 (+12, +7) to hit (magical) 2d6+4 Piercing
Spear One Action +16 (+11, +6) to hit (magical, thrown 20) 2d6+4 Piercing

+2 to Sense MotiveProtect the Master Reaction (auditory, emotion, linguistic, move)

Trigger Nyamat is targeted with an attack and a lower-ranking cultist is adjacent to him


Effect Nyamat orders their cultist to leap in front of the attack. The cultist and Nyamat swap places, and the cultist becomes the target of the attack.

Demonic Strength

Nyamat inflicts an extra 1d6 damage with his spear, and any spear gains the fatal d10 trait while Nyamat is using it (both the extra weapon damage die and the fatal trait have already been included in Nyamat's spear Strikes above).

Steady Spellcasting

If a reaction would disrupt Nyamat's spellcasting action, on a successful DC 15 flat, the action isn't disrupted.


Divine Prepared Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Daze, Forbidding Ward, Light, Stabilize
1st Level: Bane, Bless, Command, Fear, Harm, Heal, Ray of Enfeeblement
2nd Level: Death Knell, See Invisibility, Spiritual Weapon
3rd Level: Chilling Darkness

Cleric Domain Spells (DC 24, +16 to hit)

1st Level: Glare of Obedience


Rituals

Abyssal Pact



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.