Novitiate of the Golden ErinysCreature 1
Source Pathfinder Adventure Path: Hellbreakers
Perception +9
Languages Common, Diabolic
Skills Lore +7, Acrobatics +5, Athletics +6, Deception +5, Diplomacy +5, Intimidation +6, Religion +7, Society +5
Str +4, Dex +1, Con +1, Int +0, Wis +3, Cha +0
AC 15; Fort +10; Reflex +7; Will +8;
HP 20
Speed 30 feet
Weaknesses Holy 3
Resistances Fire 3
Fist
+9 (+5, +1) to hit (agile, nonlethal, unarmed) 1d4+4 BludgeoningDart
+6 (+2, -2) to hit (agile, thrown 20) 1d4 PiercingFlurry of Blows
(flourish)The novitiate makes two fist Strikes, applying her multiple attack penalty as normal. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.