NosferotterCreature 2
Source Pathfinder Blog: April Fool's Bestiary
Perception +11 (darkvision)
Languages Common, Necril
Skills Athletics +7, Diplomacy +8
Str +1, Dex +3, Con +1, Int +2, Wis +0, Cha +4
AC 18; Fort +4; Reflex +6; Will +7
HP 30 (void healing)
Speed 30 feet
Immunities bleed
Claw
+10 (+6, +2) to hit (agile, unarmed) 1d4+6 SlashingJaw
+10 (+5, +0) to hit 1d8+6 PiercingThrow Rock and/or Skull
+10 (+5, +0) to hit (thrown 30) 1d4+6 BludgeoningVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Aquatic Ambush
30 feet
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Dead Gaze
(mental, visual)Look into its beady little eyes. You are now Stunned for 1 round unless you succeeded on a DC 20 will save.
Squeak of Doom
(auditory, emotion, mental)The nosferotter lets out an ominous, but cute, squeak. All creatures within 30 feet must attempt a DC 20 will save.
They are then temporarily immune for 1 day.
Critical Success The creature is unaffected.
Success The creature can do nothing but wonder whether the nosferotter is cute or terrifying for 1 round.
Failure The creature is so confused that it attacks its allies for 1 round.
Critical Failure As failure, but permanently. It's that bad.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.