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Norvix (3-4)Creature 4


UniqueMediumHumanHumanoid
Source Pathfinder Society Scenario #6-01: Intro to the Year of Immortal Influence
Perception +8
Languages Chthonian, Common, Elven, Hallit
Skills Deception +10, Intimidation +10, Medicine +7, Religion +12
Str +0, Dex +2, Con +0, Int +5, Wis +3, Cha +2

AC 18; Fort +8; Reflex +11; Will +14;
HP 45
Speed 25 feet

Locust Dagger One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 2d4+2 Piercing
Locust Dagger One Action +9 (+4, -1) to hit (thrown 10) 2d4+2 Piercing

Unleashed Familiar

Norvix's familiar is a giant rat named Squelch. She can take her actions independently of Norvix's commands and has her statistics presented separately. She has the familiar of restored spirit ability, so when Norvix Casts or Sustains a hex, one willing creature within 15 feet of Squelch gains 2 temporary Hit Points until the start of his next turn.


Divine Prepared Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Daze, Prestidigitation, Shield, Stabilize, Void Warp
1st Level: Command, Fear
2nd Level: Blood Vendetta, Share Life

Divine Focus Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Stoke the Heart
1st Level: Cackle, Phase Familiar


Rituals

Demonic Pact



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.