Norgorberite SpyCreature 10
Source Pathfinder #171: Hurricane's Howl
Perception +18
Languages Common
Skills Acrobatics +19, Deception +22, Diplomacy +20, Intimidation +20, Religion +18, Society +20, Thievery +19
Str +2, Dex +5, Con +0, Int +2, Wis +2, Cha +4
AC 29; Fort +17; Reflex +22; Will +19;
HP 170
Speed 25 feet
Dagger
+23 (+19, +15) to hit (agile, versatile s) 1d4+6 PiercingDagger
+23 (+19, +15) to hit (agile, thrown 10, versatile s) 1d4+6 PiercingRanged Feint
When the Norgorberite spy successfully Feints a creature, the target is Off-Guard against the spy's ranged attacks as well as melee attacks.
Reaper's Protection
(manipulate)Trigger The spy is about to attempt a saving throw
Effect The spy touches their religious symbol of Norgorber and gains a +2 circumstance bonus to the triggering save.
Quick Draw
The Norgorberite spy Interacts to draw a weapon, then Strikes with that weapon.
Sneak AttackThe Norgorberite spy deals an additional 4d6 precision damage to Off-Guard creatures or creatures within reach of at least two of their allies.
Surprise AttackOn the first round of combat, creatures that haven't acted yet are Off-Guard to the Norgorberite spy.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.