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Noppera-bo GruntCreature 0


Uncommon​Medium​Aberration​Chaotic​Evil​
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +4 (no face)
Languages Common, Telepathy 30 Feet
Skills Acrobatics +3, Athletics +5, Deception +4, Intimidation +4
Str +1, Dex +2, Con +2, Int +1, Wis +0, Cha +2

AC 15; Fort +6; Reflex +5; Will +4;
HP 18
Speed 25 feet
Immunities inhaled, olfactory, visual

Spear One Action +7 (+2, -3) to hit 1d6+1 Piercing
Spear One Action +5 (+0, -5) to hit (thrown 20) 1d6+1 Piercing

Telepathy 30 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

No Face

Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.

Sensitive Hearing

As long as a noppera-bo is Deafened, they are Slowed 1.

Impersonate Shape Two Actions (concentrate, occult, polymorph)

The noppera-bo grunt changes into a faceless version of a Small or Medium humanoid they've touched during the last 24 hours. While transformed and their face is covered, the grunt gains a +2 circumstance bonus to [/act impersonate] that creature. The noppera-bo grunt can change back by using this ability again.


Noppera-bo grunts lack the social graces necessary to fully disguise themselves with another person's face.


Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face.

Consummate Professionals

While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tease, while the rare good noppera- bos instead use their abilities to honor and idolize those they admire while focusing their own time on developing their skills at art or crafting.

Noppera-bo Origins

There are many theories on the origins of noppera-bos—from tanuki whose change shape ability went wrong, to humanoids who were warped by curses, to naturally spawning yokai. Some even theorize this condition is a transmissible curse like lycanthropy. Most noppera-bos don't recall their origins, and are often more interested in pretending to be someone else entirely.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.