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NiodrhastCreature 19


UniqueGargantuanAberrationChaoticEvil
Source Pathfinder Kingmaker
Perception +33 (greater darkvision, thoughtsense (precise) 100 feet)
Languages Aklo, Alghollthu, Sakvroth, Telepathy 100 Feet
Skills Acrobatics +35, Athletics +37, Deception +38, Diplomacy +36, Intimidation +38, Occultism +38
Str +10, Dex +6, Con +8, Int +9, Wis +6, Cha +9

AC 43; Fort +35; Reflex +31; Will +33; +1 status to all saves vs. magic
HP 445
Speed 30 feet (fly 50 feet)
Immunities acid
Weaknesses Cold Iron 20
Resistances Mental 20

Jaws One Action +37 (+32, +27) to hit (reach 15, unarmed) 4d12+18 Piercing
Rasping Tongue One Action +37 (+33, +29) to hit (agile, fatal d10, reach 25) 4d8+18 Slashing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Thoughtsense (Precise) 100 feet (mental, occult)

The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures.

+1 Status to All Saves vs. MagicDimensional Wormhole Reaction (occult, teleportation)

Trigger A creature the neothelid is aware of uses a teleportation effect


Effect The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature.

Breath Weapon Two Actions (acid, occult)

The neothelid breathes a spray of acid that deals 20d6 acid damage in a 60-foot cone (DC 41 reflex save). The neothelid can't use Breath Weapon again for 1d4 rounds.

Instant Suggestion Reaction

Trigger A creature fails a Will save against a spell or effect created by the neothelid


Effect The neothelid casts a Suggestion spell it has available on the creature that failed its Will save.

Lashing Tongues Two Actions

The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks.

Swallow Whole One Action (attack)

Large, 2d12[bludgeoning],3d12 acid2d12 bludgeoning damage plus 2d12 acid damage, Rupture 31


The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Improved Grab Free Action

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.


Occult Innate Spells (DC 41, +33 to hit)

Cantrips (10th Level): Daze, Detect Magic, Mage Hand, Telekinetic Projectile
1st Level: Charm
4th Level: Suggestion, Suggestion (At Will)
5th Level: Mind Probe (At Will), Summon Entity, Telekinetic Haul (At Will)
6th Level: Phantasmal Calamity, Scrying, Teleport


Rituals

Inveigle, Geas


This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange dimensions beyond known reality-the Outer Gods and Great Old Ones of the Elder Mythos. Neothelids pass down these mysteries to the eerie wormlike creatures they spawn and create in preparation for a future where the worms below shall rule-a time when all other life is nothing more than food.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.