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Nils KelvekenCreature 5


UniqueMediumChaoticEvilSkeletonUndeadUnholy
Source Pathfinder Adventure: Malevolence
Perception +13 (darkvision)
Languages Common, Necril
Skills Acrobatics +11, Athletics +12, Crafting +11, Intimidation +11, Stealth +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2

AC 23; Fort +9; Reflex +15; Will +13;
HP 55 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Hand Drill One Action +14 (+9, +4) to hit 1d6+7 Piercing

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drill Deeper One Action (manipulate)

Requirements Nils Kelveken hit a creature with a hand drill Strike with his previous action


Effect Nils grabs the drill and twists, drilling deeper into the victim. He automatically deals 1d8 piercing damage, and the creature being drilled into must succeed at a DC 22 fortitude save to avoid taking an additional 1d6 bleed (2d6 bleed on a critical failure).

I See What Ye Did! One Action (auditory, emotion, fear, linguistic, mental, occult)

Nils Strides up to his speed toward a target within 30 feet, shrieking "I seen what ye did!" at them as he approaches. The target must attempt a DC 22 will save.


Critical Success The target is unaffected.

Success The target becomes disturbed at what Nils might have seen and becomes Frightened 1.

Failure As success, but the target is Frightened 2.

Critical Failure The target falls into a phantasmagoric nightmare state where time seems to slow down as they can think of nothing but running away, yet as fast as they try to flee, Nils can catch up with ease. The target is Slowed 2 at the start of its next turn and Fleeing until the end of its next turn.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.