Natural ScientistCreature 2
Source Pathfinder NPC Core
Perception +11
Languages Common
Skills Lore +10, Diplomacy +5, Nature +8, Stealth +5, Survival +8
Str +1, Dex +1, Con +2, Int +2, Wis +4, Cha +1
AC 16; Fort +8; Reflex +5; Will +11;
HP 25
Speed 25 feet
Staff
+7 (+2, -3) to hit (two hand d8) 1d4+3 BludgeoningFist
+7 (+3, -1) to hit (agile, nonlethal, unarmed) 1d4+3 BludgeoningRock
+7 (+2, -3) to hit (thrown 10) 1d4+3 BludgeoningNever Lost
The natural scientist can always tell true north and gains a +4 circumstance bonus to Survival checks to [/act sense-direction]. They don't take a –2 item penalty to the check if they don't have a compass.
Trained ObserverThe natural scientist is accustomed to blending into their surroundings and taking notes, giving them a +2 circumstance bonus to [/act gather-information].
If there's a mystery of nature that requires firsthand evidence to solve, natural scientists collect that data. They spend months documenting and observing events and creatures in the natural world before returning to their academies, labs, and royal studies.
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.