🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Nanoshard SwarmCreature 9


HugeElementalMetalSwarm
Source Pathfinder Rage of Elements
Perception +18 (darkvision)
Languages Talican
Skills Acrobatics +21, Athletics +19, Stealth +21
Str +6, Dex +6, Con +4, Int +3, Wis +3, Cha +3

AC 28; Fort +17; Reflex +21; Will +16;
HP 120
Speed 0 feet
Immunities bleed, paralyzed, poison, sleep, swarm mind, precision
Weaknesses Area Damage 10, Splash Damage 10
Resistances Bludgeoning 5, Electricity 10, Piercing 10, Slashing 10

Tendril One Action +19 (+14, +9) to hit (reach 60, versatile b) 2d8+9 Piercing

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Electromagnetic Dispersal

When a nanoshard swarm takes electricity damage, they automatically shift into swarm form.

Barrier Form Three Actions (concentrate, polymorph)

Requirements The nanoshard swarm is in swarm form


Effect The nanoshard swarm forms a continuous 6-inch-thick solid wall, up to 60 feet long and 10 feet high, originating from any one square in its current space. The wall can follow any path, with each 5 feet being placed on the border between squares. It doesn't need to stand vertically, so it can form a bridge or set of stairs, for example. The wall must be formed in an unbroken open space where its edges don't pass through any creatures or objects.

A single 5-foot-by-5-foot section of the wall can be destroyed by dealing 18 points of damage to it, which also reduces the swarm's total Hit Points. A nanoshard swarm can't be knocked Prone or forcibly moved while in barrier form, nor can it voluntarily move. A nanoshard swarm in barrier form can originate tendril attacks from any square of its wall.

Battle Form Two Actions (concentrate, polymorph)

Requirements The nanoshard swarm is in swarm form


Effect The nanoshard swarm coalesces into a Huge shape that looks like a humanoid or beast and can hold items. In battle form, its Speed is 15 feet, it's Clumsy 1, and it has the following Strike.

Melee 1 limb (reach 20 feet), Damage 4d8+9 bludgeoning

Engulf (Swarm Form) Two Actions

DC 27 reflex, (2d8+6) bludgeoning damage, [/act escape dc=27], Rupture 18


The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space.

A creature that fails its save is pulled into the monster's body. It is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free.

Effect: Engulf and Swallow Whole

A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.

If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.

Swarm Form Free Action (concentrate)

The nanoshard swarm collapses into its natural form: a Huge sea of tiny metal spheres. It drops anything it's holding. While in swarm form, the nanoshard swarm's Speed is 25 feet, it can move through any area large enough for a single sphere to fit through without having to Squeeze, and it gains Engulf.


This bizarre entity is actually a massive collective consisting of tens of thousands of constituent parts, each a tiny metal sphere barely the size of a pebble. Controlled by a single elemental spirit, the swarm is capable of flowing like liquid through the smallest openings before shaping itself into a powerful combatant, a solid wall, or any other form circumstances might require.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.