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NakashaCreature 8


UniqueMediumHumanoidOrc
Source Pathfinder #209: Destroyer's Doom
Perception +11 (darkvision)
Languages Common, Orcish
Skills Lore +11, Acrobatics +16, Athletics +18, Deception +15, Intimidation +15
Str +6, Dex +4, Con +4, Int +1, Wis +1, Cha +3

AC 26; Fort +17; Reflex +16; Will +11;
HP 135
Speed 25 feet

Fist One Action +19 (+15, +11) to hit (agile, finesse, nonlethal, unarmed) 2d10+6 Bludgeoning

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Flurry of Blows One Action (flourish)

Nakasha makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Flurry of Maneuvers

Nakasha can replace one or both of her attacks during a Flurry of Blows with Grapples, Shoves, or Trips.

Ironblood Stance One Action (stance)

Nakasha enters a stance of impenetrable iron. As long as she's in this stance, Nakasha can make iron sweep Strikes with her fists and gains resistance 2 to all damage.

Powerful Fist

Nakasha's fist Strikes don't take penalties when making lethal attacks.

Stunning Fist (incapacitation)

When Nakasha targets the same creature with two Strikes from her Flurry of Blows, she can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a DC 23 fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.