Najra LizardCreature 4
Source Pathfinder #158: Sixty Feet Under
Perception +11 (darkvision, scent (imprecise) 30 feet)
Languages Draconic
Skills Acrobatics +14, Deception +10, Stealth +12, Survival +12
Str -1, Dex +4, Con +2, Int -1, Wis +3, Cha +2
AC 21; Fort +10; Reflex +12; Will +11;
HP 60
Speed 30 feet
Immunities paralyzed, sleep
Jaws
+14 (+9, +4) to hit (unarmed) 2d6 PiercingVenomous Spit
+14 (+10, +6) to hit (agile, poison) 1d4 PoisonShared Diversion

Trigger Another creature in the najra lizard's square succeeds at a Deception check to Create a Diversion
Effect The najra lizard automatically successfully Creates a Diversion against the same targets.
Najra Lizard VenomThe creature is extremely thirsty and can't quench its thirst while poisoned
Saving Throw DC 21 fortitude
Maximum Duration 4 hours
Stage 1 1d4 poison damage, Fatigued, and 1d4 untyped damage that can't be recovered until the creature quenches its thirst (1 round)
Stage 2 as stage 1 (1 hour)
Najra Swarm AttackThe najra lizard's melee Strikes deal 1d6 precision damage to creatures sharing a square with more than one najra lizard.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.