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Naiad WarriorCreature 3


UncommonMediumAmphibiousFeyNymphWater
Source Pathfinder Society Scenario #7-03: A Foot in the Door
Perception +9 (low light vision)
Languages Common, Thalassic
Skills Lore +11, Acrobatics +10, Athletics +10, Nature +9, Thievery +9
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +0

AC 17; Fort +9; Reflex +12; Will +6;
HP 50
Speed 25 feet (swim 30 feet)

Aqueous Trident One Action +12 (+7, +2) to hit (magical, water) 1d8+5 Piercing
Aqueous Trident One Action +12 (+7, +2) to hit (magical, thrown 20, water) 1d8+5 Piercing
Aqueous Fist One Action +12 (+8, +4) to hit (agile, finesse, unarmed, water) 1d4+5 Bludgeoning

Animal Empathy

Animal Empathy The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.

Underwater Awareness Reaction

Trigger An enemy Strikes the naiad warrior while they're underwater


Effect The naiad senses the movement of their enemy in the water and jerks back in time They gain a +2 circumstance bonus to their AC against the triggering attack.

Dive One Action

The naiad warrior moves up to twice their swim Speed downward.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.

Fey

Creatures of the First World are called the fey.

Nymph

This family of beautiful fey creatures has strong ties to natural locations.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.