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Naiad Ship HunterCreature 4


UncommonMediumAmphibiousFeyNymphWater
Source Pathfinder Society Scenario #7-03: A Foot in the Door
Perception +13 (low light vision)
Languages Common, Elven, Fey, Thalassic
Skills Athletics +9, Deception +10, Diplomacy +8, Intimidation +8, Stealth +12, Survival +9
Str +3, Dex +4, Con +1, Int +0, Wis +3, Cha +0

AC 21; Fort +9; Reflex +12; Will +11;
HP 60
Speed 25 feet (swim 25 feet)
Weaknesses Cold Iron 3
Resistances Fire 3

Aqueous Boarding Pike One Action +13 (+8, +3) to hit (magical, reach, shove, water) 1d10+6 Piercing
Water Orb One Action +14 (+9, +4) to hit (magical, water) 1d8+3 Bludgeoning

Animal Empathy

The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.

Hunt Prey One Action (concentrate)

The naiad ship hunter designates a single creature they can see and hear, or one they're Tracking or Gathering Information about, as their prey. The naiad ship hunter gains a +2 circumstance bonus to Perception checks to Seek the prey, to Survival checks to Track the prey, and to Diplomacy checks to Gather Information about the prey. This effect lasts until they use Hunt Prey again.

Posse's Edge

The naiad ship hunter and their allies gain a +1 circumstance bonus on initiative rolls if the opposing side includes their hunted prey.

Effect: Posse's Edge

Precision Edge

The frst time the naiad ship hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.


Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture... or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals and collect the hefty payout.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.

Fey

Creatures of the First World are called the fey.

Nymph

This family of beautiful fey creatures has strong ties to natural locations.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.