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NaiadCreature 1


Medium​Amphibious​Fey​Nymph​Water​
Source Pathfinder Monster Core
Perception +6 (low light vision)
Languages Common, Elven, Fey, Thalassic
Skills Acrobatics +6, Athletics +3, Diplomacy +7, Nature +6, Stealth +6, Survival +4
Str +0, Dex +3, Con +0, Int +1, Wis +1, Cha +4

AC 14; Fort +3; Reflex +6; Will +8;
HP 20
Speed 25 feet (swim 25 feet)
Weaknesses Cold Iron 3
Resistances Fire 3

Aqueous Fist One Action +8 (+4, +0) to hit (agile, finesse, magical, water) 1d8 Bludgeoning
Water Orb One Action +8 (+3, -2) to hit (magical, water) 1d6 Bludgeoning

Animal Empathy

The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Water Dependent

A naiad is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water.

Water Healing (healing, primal, vitality)

For every 10 minutes a naiad spends soaking in her bonded body of water, she regains 7 healing7 Hit Points.


Primal Innate Spells (DC 17, +9 to hit)

1st Level: Charm, Create Water, Hydraulic Push, Tidal Surge (At Will)


Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen home, sometimes they congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids—and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of the natural world.


Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.

Fey

Creatures of the First World are called the fey.

Nymph

This family of beautiful fey creatures has strong ties to natural locations.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.