Mythic Ogre BossCreature 7
Source Pathfinder War of Immortals
Perception +12 (darkvision)
Languages Common, Jotun
Skills Athletics +20, Intimidation +16, Stealth +11
Str +7, Dex +0, Con +4, Int +0, Wis +1, Cha +1
AC 25; Fort +17; Reflex +12; Will +15;
HP 130
Speed 25 feet
Resistances Mythic 7
Ogre Hook
+19 (+14, +9) to hit (deadly d10, reach 10, trip) 1d10+11 PiercingJavelin
+12 (+7, +2) to hit (thrown 30) 1d6+11 PiercingTitanic Might
A mythic brute ignores size limitations when performing actions like Grapple or Trip.
Mythic Ferocity
Cost 1 Mythic Point
Trigger The monster is reduced to 0 HP
Effect The monster avoids being knocked out and remains at half its maximum HP, but its wounded value increases by 1. When it is Wounded 3, it can no longer use this ability.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Bellowing Command
(auditory, emotion, fear, linguistic, mental)The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes Quickened until the end of that ally's next turn but can use the extra action only to Step or Stride.
Mythic PowerThe creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Mythic Skill
Cost 1 Mythic Point
Effect The Mythic Ogre Boss attempts its next Athletics skill check with a +4 bonus and is considered to have mythic proficiency for that check. This applies to one skill when this ability is gained and a second skill if the creature is 12th level or higher.
Sweeping Hook
Trigger The ogre boss successfully Trips a creature using an ogre hook
Effect The ogre boss makes an ogre hook Strike against the creature they tripped.
For ogres, the biggest, strongest, and most violent among them are the ones who claim the right to lead. When such a creature gains mythic power, its cruelty is likely to be matched only by its immense durability. Mythic ogre bosses are capable of felling even mighty and enormous prey like gigantic dinosaurs with their ogre hooks, using preposterously unbelievable strength to drag them down and rend them asunder. If a group of mythic ogre bosses were to band together, they could prove a terrifying threat, conquering villages or even a small city with relative ease. Fortunately, their philosophies of violence and strength over all else means that whenever such beings come into contact, they are far more likely to immediately war with each other to prove who is the strongest.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
GiantGiants are massive humanoid creatures.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.