MyrucarxCreature 18
Source Pathfinder #161: Belly of the Black Whale
Perception +33 (darkvision, tremorsense (imprecise) 60 feet)
Languages Aklo, Common, Shadowtongue
Skills Athletics +33, Deception +34, Occultism +31, Society +31, Stealth +34
Str +9, Dex +6, Con +6, Int +5, Wis +3, Cha +6
AC 41; Fort +32; Reflex +28; Will +30;
HP 340
Speed 30 feet (climb 30 feet)
Jaws
+34 (+29, +24) to hit (magical, reach 15, unarmed) 3d10+15 PiercingTremorsense (Imprecise) 60 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Light BlindnessWhen first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
OdorlessA myrucarx emits no smell and can't be detected by scent.
Painful LightWhen attempting a save against a light effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is Stunned 2 and Clumsy 2.
Illusory PersonaThe illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its Deception check to Impersonate that humanoid if it chooses.
Twisting Reach
Frequency once per round
Effect The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after Twisting Reach.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Innate Occult Spells (DC 40, +32 to hit)
2nd Level: Invisibility (At Will; Self)
5th Level: Hallucinatory Terrain
7th Level: Chilling Darkness (At Will), Darkness (At Will), Mask of Terror (Self Only), Plane Shift (To Material or Shadow)
8th Level: Freedom of Movement (Constant)
9th Level: Chilling Darkness, Eclipse Burst, Project Image (At Will)
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.