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Mutated Sewer OozeCreature 6


UniqueLargeMindlessMutantOoze
Source Pathfinder #170: Spoken on the Song Wind
Perception +10 (motion sense (precise) 60 feet)
Languages none
Skills Stealth +9
Str +5, Dex -2, Con +4, Int -5, Wis +0, Cha -5

AC 16; Fort +16; Reflex +8; Will +10;
HP 45
Speed 10 feet
Immunities acid, critical hits, precision, unconscious, visual

Pseudopod One Action +17 (+13, +9) to hit (agile, deadly d10, finesse, unarmed, versatile s) 2d8+5 Bludgeoning + 1d4 Acid + 1d4 Acid

Motion Sense 60 feet

A sewer ooze can sense nearby motion through vibration and air movements.

Noxious Scent (aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Filth Wave One Action

Frequency once per minute


Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Effect: Filth Wave



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Mutant

The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.

Ooze

Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.