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Mutant Shadow DrakeCreature 3


UncommonTinyChaoticDragonEvilShadow
Source Pathfinder Society Scenario #4-13: Within the Prairies
Perception +8 (darkvision, scent (imprecise) 30 feet)
Languages Draconic
Skills Acrobatics +10, Intimidation +10, Stealth +10, Thievery +10
Str +1, Dex +4, Con +1, Int -1, Wis +0, Cha +2

AC 19; Fort +9; Reflex +12; Will +8;
HP 43
Speed 15 feet (fly 60 feet)
Immunities paralyzed, sleep
Weaknesses Fire 5

Jaws One Action +13 (+8, +3) to hit (finesse, unarmed) 1d10 + 5 Piercing
Tail One Action +13 (+9, +5) to hit (agile, finesse) 1d8 + 5 Bludgeoning

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Shadow Blend

The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.

Shadow Evade Reaction

Trigger A creature attacks the shadow drake while it is in an area of dim light


Effect The shadow drake further obscures its position. The attacker must succeed at a DC 11 flat check in order to affect the shadow drake, as if the drake were Hidden for the triggering attack.

Draconic Frenzy Two Actions

The shadow drake makes one bite Strike and two tail Strikes in any order.

Shadow Breath Two Actions (arcane, cold, shadow)

A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take (3d6+4) cold damage (DC 20 reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier.

The shadow drake can't use Shadow Breath again for [/gmr 1d6 #Recharge Shadow Breath] rounds.

Speed Surge One Action

Frequency three times per day


Effect The shadow drake Strides or Flies twice.


Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and dragons.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Shadow

This magic involves shadows or the energy of the Netherworld.