MunsahirCreature 2
Source Pathfinder Monster Core 2
Perception +8 (darkvision)
Languages Common, Pyric
Skills Lore +6, Athletics +7, Crafting +10, Intimidation +4
Str +3, Dex +1, Con +4, Int +2, Wis +2, Cha +0
AC 17; Fort +10; Reflex +5; Will +8;
HP 40
Speed 20 feet
Immunities fire
Weaknesses Cold 4
Warhammer
+9 (+4, -1) to hit (shove) 1d8+3 BludgeoningLight Hammer
+9 (+5, +1) to hit (agile) 1d6+3 BludgeoningLight Hammer
+7 (+3, -1) to hit (agile, thrown 20) 1d6+3 BludgeoningHeat of the Forge (aura, fire)
10 feet. A munsahir's skin radiates heat like forge fire. A creature that starts its turn in the area must succeed at a DC 16 fortitude save or become Fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
Burning Touch (fire, primal)The munsahir's Strikes deal an extra 1d6 fire damage (included above). When the munsahir successfully performs a Grapple, Reposition, or Shove, they also deal 1d6 fire damage to their target.
Scorch
(fire, primal)Requirements The munsahir is wielding a light hammer
Effect The munsahir shrouds the light hammer in flames and hurls it forward, dealing 2d6 fire damage to each creature in a 20-foot line (DC 16 reflex save).
Munsahirs are an elemental people living on the Plane of Fire, often crudely described by mortals as brassy dwarves. They have stout, wide bodies with broad shoulders, shining metallic skin, and heads wreathed in flame.
Munsahir society is organized into traditional roles inherited along their familial lines, and a munsahir's role is indicated clearly by the metals they wear in their armored kilts. Their culture focuses on tradition and history, placing high value on obedience and conformity within one's community, and as a result it's slow to change. Many munsahirs take pride in their ancestral roles and in fulfilling their inherited duties, providing needed services within their communities.
Long ago, traditional munsahir values of self-sufficiency and close community led them to build mighty fortresses across the Plane of Fire, where they isolated themselves from other planar denizens and even other munsahir communities. These values, sadly, also led to their downfall. Without any connections to or regular communication with other settlements, these fortresses were easily conquered by the ifrits of Medina Mudii'a, the dominant power on the Plane of Fire. Now most munsahir fortresses lie abandoned and ruined, with free holds so few and far between that most think them all lost.
Munsahirs born within the ifrits' Dominion of Flame belong to the populations that were conquered and assimilated into the empire ages ago. They live in perpetual service to the empire, disconnected from their history and culture, yet have formed their own close-knit society in Medina Mudii'a under the fire genies' harsh rule. A handful of munsahir communities have escaped ifrit conquest, most often by @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] far from the genies' realms. Some of these munsahirs now reside in hot, volcanic areas of the Darklands on Golarion, while others have fled to the remote depths within the Plane of Fire. Prying outsiders nevertheless perpetually seek out these settlements, longing for legendary munsahir-crafted goods.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.