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MunagolaCreature 11


MediumDevilEvilFiendLawfulUnholy
Source Pathfinder Bestiary 3
Perception +24 (greater darkvision)
Languages Common, Diabolic, Draconic, Empyrean, Telepathy 100 Feet
Skills Acrobatics +23, Athletics +22, Intimidation +21, Religion +18, Stealth +21
Str +7, Dex +6, Con +6, Int +3, Wis +5, Cha +6

AC 31; Fort +23; Reflex +21; Will +20; +1 status to all saves vs. magic
HP 165
Speed 30 feet (fly 40 feet)
Immunities fire
Weaknesses Holy 10
Resistances Physical 10

Flaming Greataxe One Action +24 (+19, +14) to hit (evil, fire, magical, sweep, unholy) 2d12+13 Slashing
Horn One Action +23 (+19, +15) to hit (agile, evil, magical, unarmed, unholy) 2d8+13 Piercing
Flaming Composite Longbow One Action +23 (+18, +13) to hit (deadly d10, evil, fire, magical, reload 0, unholy, volley 30) 2d8+6 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+1 Status to All Saves vs. MagicNo Escape Reaction

Trigger A foe within reach moves away from the munagola.


Effects The munagola Strides or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed.

Felling Assault

When a munagola hits with a melee Strike, they gain Improved Knockdown on all subsequent melee Strikes against that target until the end of the munagola's turn.

Flames of Fury

Any weapon a munagola holds gains the effects of a Flaming rune while they hold it.

Flight Commander of Dis One Action

The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round.

Sudden Dive Two Actions

The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee Strike against that enemy, gaining a +1 circumstance bonus to the Strike.


Divine Innate Spells (DC 27, +19 to hit)

4th Level: Dimension Door, Dimension Door (At Will)


Rituals

Infernal Pact


Munagolas are some of the most feared demonic warriors in Hell, combining the aerial strength and craftiness of erinyes with sheer brute force rivaling that of the strongest devils.


There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.