Mummy PharaohCreature 9
Source Pathfinder Monster Core
Perception +20 (darkvision)
Languages Necril, Plus Any Two Languages They Knew While Alive
Skills Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13
Str +5, Dex +2, Con +4, Int +0, Wis +5, Cha +5
AC 27; Fort +19; Reflex +15; Will +20; +1 status to all saves vs. vitality
HP 175 (sacred wrappings, void healing)
Speed 20 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses Fire 10, Water 10
Fist
+20 (+16, +12) to hit (agile, unarmed) 1d10+11 BludgeoningLongspear
+21 (+16, +11) to hit (magical, reach 10) 2d8+11 Piercing+1 Status to All Saves vs. VitalityReactive Strike (Special)

The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Rejuvenation (divine)When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated.
Sacred Wrappings (divine)When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a DC 28 will save or become Doomed 1.
Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours.
Undead Mastery (aura, divine)100 feet.
Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Effect: Undead Mastery
Sandstorm Wrath
(concentrate, divine, earth, fire)The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6[fire],5d6 slashing5d6 fire damage and 5d6 slashing damage (DC 28 reflex save).
The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds.
Veil of Sand
(aura, divine, earth)Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are Concealed to those outside it and any living creature ending its turn within the sand takes 4d6 slashing damage with a DC 28 fortitude save
Veil of Sand ends if the mummy takes damage from their water weakness.
While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath beneath the scorching desert sand is only somewhat less awful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact.
While many cultures practice mummification for benign reasons, undead mummies are created through grueling rituals, typically to provide eternally vigilant guardians. Much more rarely, a body mummified without those special rites can rise again due to its hatred of the living.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
MummyA mummy is an undead creature created from a preserved corpse.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.