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Mummy BruteCreature 2


LargeEvilMindlessMummyUndeadUnholy
Source Pathfinder Society Quest #1: The Sandstone Secret
Perception +4 (darkvision)
Languages none
Skills Athletics +9
Str +5, Dex -3, Con +3, Int -5, Wis +0, Cha -2

AC 15; Fort +10; Reflex +3; Will +6;
HP 60 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 10, Vitality 10

Fist One Action +11 (+6, +1) to hit (reach 10, unarmed) 1d12+5 Bludgeoning

Slow

A mummy shambler is permanently Slowed 1 and can't use reactions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Improved Push (5 feet) Free Action

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry


Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Mummy

A mummy is an undead creature created from a preserved corpse.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.