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ŌmukadeCreature 2


UncommonHugeAnimal
Source Pathfinder Society Quest #24: Tanuki Trouble
Perception +7 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +9, Stealth +6
Str +3, Dex +2, Con +3, Int -4, Wis +1, Cha -2

AC 16; Fort +9; Reflex +8; Will +5;
HP 51
Speed 30 feet (climb 30 feet)

Mandibles One Action +11 (+6, +1) to hit 1d10+3 Piercing

Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Hundred Deadly Feet Reaction

Trigger A creature Grabbed by the ōmukade fails a check to Escape


Effect The ōmukade's jaws deal 1d6 piercing damage and the triggering creature is injected with ōmukade venom.

Deadly Charge Two Actions

The ōmukade Strides twice and then makes a mandibles Strike. If the ōmukade moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

Ōmukade Venom (poison)

Saving Throw DC 17 fortitude

Maximum Duration 6 rounds

Stage 1 Enfeebled 1 (1 round)

Stage 2 1d6 poison damage and Enfeebled 2 (1 round)

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.