Mugrisant QlippothCreature 15
Source Pathfinder #211: The Secret of Deathstalk Tower
Perception +27 (greater darkvision, scent (imprecise) 30 feet, truesight (precise) 60 feet)
Languages Chthonian, Telepathy 100 Feet
Skills Acrobatics +27, Athletics +30, Intimidation +27, Occultism +25, Religion +27
Str +8, Dex +6, Con +6, Int +2, Wis +4, Cha +4
AC 37; Fort +29; Reflex +25; Will +23;
HP 245
Speed 40 feet (fly 40 feet)
Immunities controlled, fear effects
Resistances Mental 15, Physical 15
Jaws
+30 (+25, +20) to hit (magical, unarmed, unholy) 2d6 Acid + 3d8+15 PiercingWing
+30 (+26, +22) to hit (agile, magical, reach 10, unholy) 3d8+15 SlashingTooth
+28 (+23, +18) to hit (concussive, magical, unholy) 3d10+14 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Frightful Presence (aura, emotion, fear, mental)100 feet. DC 33 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Imbed ToothOn a critical hit, a mugrisant's fired tooth embeds itself and begins to burrow, inflicting 3d6 persistent,piercing damage for the next 3 rounds.
Swallow Whole
(attack)Large, (3d6+14)[bludgeoning],2d6 acid, Rupture 25
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Teratomatous Display
(concentrate, emotion, fear, mental, occult, visual)The mugrisant opens their central maw to display a roiling mass of teratomas. The bodies of those who view this revolting sight change of their own accord, sprouting teratomas of their own. Creatures in a 30-foot emanation must attempt a DC 36 will save, after which they are temporarily immune to further Teratomatous Displays for 1 minute. Tumors created from this ability vanish when the creature isn't sickened.
Critical Success The creature is unaffected.
Success The creature takes 3d6 piercing damage and is Sickened 1.
Failure The creature takes 6d6 piercing damage, is Sickened 2, and is Drained 1.
Critical Failure The creature takes 12d6 piercing damage, is sickened 2, and is Drained 2.
Improved Grab
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
Occult Innate Spells (DC 36, +28 to hit)
4th Level: Translocate
6th Level: Truesight (Constant)
7th Level: Duplicate Foe, Warp Mind
Mugrisants are manifestations of the Outer Rifts' capacity for destructive transformation. This qlippoth's cycle of never-ending transformation gives them an insatiable appetite. While a mugrisant can derive nourishment from any flesh, they need not eat to survive, and favor prey that are strong enough to put up a bit of a fight before being devoured, almost turning their bodies inside out to gulp down creatures nearly as large as they are.
Constant, Horrific Change
A mugrisant's body is always consuming itself and generating new organs. While a few of these new body parts appear in functional locations, the rest are drawn toward the mugrisant's central growth sac, a composite organ that lies within their largest maw and is used to warp the bodies of those exposed to it. A rare few who are consumed by a mugrisant don't actually die, but are instead transformed body, mind, and soul into a new qlippoth.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
QlippothA family of fiends hailing from the Outer Rifts, most qlippoth are unholy. Their appearance affects the minds of non-qlippoth that view them.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.