MountaineerCreature 5
Source Pathfinder NPC Core
Perception +15
Languages Common, Petran, Pyric
Skills Lore +15, Acrobatics +13, Athletics +13, Nature +12, Survival +12
Str +4, Dex +3, Con +2, Int +0, Wis +3, Cha +0
AC 21; Fort +14; Reflex +12; Will +9;
HP 80
Speed 25 feet
Pick
+14 (+9, +4) to hit (fatal d10) 1d6+10 PiercingHatchet
+14 (+10, +6) to hit (agile, sweep) 1d6+10 SlashingHatchet
+13 (+9, +5) to hit (agile, sweep, thrown 10) 1d6+10 SlashingFist
+14 (+10, +6) to hit (agile, finesse, nonlethal, unarmed) 1d4+10 BludgeoningChasm Crossing

The mountaineer Strides twice and Leaps up to 20 feet horizontally.
Experienced StepsA mountaineer isn't impeded by difficult terrain caused by snow or ice. They gain a +2 circumstance bonus to Acrobatics checks to Balance on slippery ice.
Lost My Footing
Frequency once per day
Trigger The mountaineer critically fails a check to Balance or Climb
Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.
Professional ClimberWhile climbing, the mountaineer can have up to five allies Following the Expert and grants a +3 circumstance bonus to Athletics checks to Climb.
Team Awareness
Requirements A creature is undetected by one or more of the mountaineer's allies but is observed by the mountaineer
Effect The mountaineer Points Out an enemy and makes a Strike against them.
Tuck and RollDuring an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.
Arctic PassageThe mountaineer ignores difficult terrain caused by ice or snow.
Quick Draw
The mountaineer Interacts to draw their hatchet or pick, then Strikes with the weapon.
Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.