Mountain GoatCreature 0
Perception +4 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +4, Athletics +7
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha +0
AC 14; Fort +7; Reflex +4; Will +4;
HP 16
Speed 35 feet
Horn
+5 (+0, -5) to hit (unarmed) 1d4+3 BludgeoningPowerful Charge

The mountain goat Strides up to double its Speed in a straight line and then makes a horn attack.
If the mountain goat moved at least 20 feet, its Push increases to 10 feet on a hit.
Push
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.