Mosquito Witch (The Legion Leech)Creature 10
Source Pathfinder Lost Omens Monsters of Myth
Perception +22 (darkvision, swarmsense (imprecise) 30 feet)
Languages Aklo, Common, Fey, Sussuran, Speak With Animals
Skills Acrobatics +18, Diplomacy +18, Intimidation +20, Medicine +19, Nature +21, Occultism +15, Stealth +22, Survival +21
Str +4, Dex +6, Con +3, Int +3, Wis +7, Cha +4
AC 30; Fort +17; Reflex +20; Will +23;
HP 180
Speed 30 feet (climb 30 feet, fly 25 feet)
Immunities disease
Bite
+23 (+19, +15) to hit (agile, finesse) 2d12+8 Piercing + 1d8 BleedSwarm Strike
+23 (+18, +13) to hit 2d10+6 PiercingSwarmsense (Imprecise) 30 feet
The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.
Wild EmpathyThe Mosquito Witch can use Diplomacy to [/act make-an-impression] on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Haunting Gaze (aura, emotion, fear, mental, visual)30 feet. When a creature ends its turn in the emanation, it must attempt a DC 29 will save. If the creature fails, it becomes Frightened 1. If it's already frightened, its frightened value instead increases by 1 (maximum Frightened 3) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also Fleeing for 1 round.
Dipteric Dread (poison)Saving Throw DC 29 fortitude
Maximum Duration 6 rounds
Stage 1 2d6[piercing],2d6 poison2d6 piercing and 2d6 poison (1 round)
Stage 2 2d6[piercing],3d6 poison2d6 piercing and 3d6 poison (1 round)
Stage 3 2d6[piercing],5d6 poison2d6 piercing and 5d6 poison
Terror From WithinThe Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.
Innate Primal Spells (DC 29, +21 to hit)
Cantrips (5th Level): Dancing Lights
1st Level: Pest Form (At Will)
2nd Level: Animal Messenger, Speak with Animals (Constant), Vomit Swarm
3rd Level: Animal Vision
5th Level: Tree Stride
Rituals
The Mosquito Witch is a humanoid figure with unpleasant, waxy skin. She always seems to have her head bowed and her shoulders hunched, a mane of unkempt black hair hiding all of her face save for a pair of unblinking red eyes and a long, sharp tongue that's as stiff and pointed as a proboscis. Fleshy, ribbed mosquito wings protrude from her back. She has six handless arms that taper into malformed points, which she keeps clutched to her chest like the legs of an insect's pupae. Her spindly legs also taper into points; when bloated from feeding, she must run on all eight limbs, which leave small holes in the ground as tracks.
The Legion Leech
Mosquitoes are parasites. Like her namesake, the Mosquito Witch wanders the world before alighting in an unguarded area to drain it of life and happiness. Once sated, she withdraws to digest her stolen vitality.
This Legion Leech is associated with inexplicable wasting sicknesses, bloodseekers bold enough to carry off lambs, and ravenous mosquito swarms that cover and drain a bull dead in moments. Whereas other aspects are occasionally helpful or curious, the Legion Leech cares for little beyond snuffing out life.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.