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Morlock ThrallCreature 4


RareMediumHumanoid
Source Pathfinder #214: The Broken Palace
Perception +10 (darkvision)
Languages Azlanti, Sakvroth
Skills Acrobatics +13, Athletics +11, Crafting +12, Deception +15, Intimidation +11, Religion +14
Str +5, Dex +2, Con +5, Int +0, Wis +2, Cha +3

AC 20; Fort +13; Reflex +8; Will +10; +2 status to all saves vs. disease and poison
HP 70 (fast healing 5)
Speed 30 feet (climb 20 feet)
Weaknesses Mental 10

Falchion One Action +14 (+9, +4) to hit (forceful, magical, sweep) 1d10+7 Slashing

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+2 Status to All Saves vs. Disease and PoisonFast Healing 5

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Mindbound

If any creature other than Vikandian targets the morlock thrall with an effect that would give the morlock the Controlled condition, Vikandian rolls a counteract check against the effect, with a +16 counteract check modifier.

Mortal Shield Reaction

Trigger The morlock thrall will do anything to protect their master. If the morlock thrall is adjacent to Vikandian when Vikandian would take damage from a Strike or spell attack


Effect The morlock throws himself in front of his master, taking half the damage of the attack (before applying any weaknesses or resistances). Vikandian takes the remaining damage, applying any weaknesses or resistances as normal.

Rally Reaction

Trigger The thrall ends their turn more than 30 feet away from Vikandian


Effect The thrall Strides up to their Speed toward Vikandian.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Instinctual Tinker Two Actions

The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.


Critical Success The target gains 4d6 healing Hit Points and a +1 circumstance bonus to attack rolls for 1 minute.

Success The target gains 2d6 healing Hit Points.

Critical Failure The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).

Effect: Instinctual Tinker (Critical Success)

Revel in the Gore One Action (manipulate, mental, visual)

Requirements The morlock thrall's previous action was a critical hit with a melee Strike


Effect The morlock shrieks in excitement and springs forward to slurp at the gore. Any creatures within 20 feet who can see the disgusting display must attempt a DC 21 fortitude save or become Sickened 1 (or Sickened 2 on a critical failure). Vampires and other morlocks in the area are emboldened instead and gain a +1 circumstance bonus to Will saves until the end of their next turn.

Swarming Stance

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

Swipe Two Actions

The morlock thrall makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the morlock's melee reach and adjacent to each other. The sweep bonus of the morlock's falchion applies to these attacks. Roll damage once and apply it to each creature hit. A Swipe counts as two attacks toward the morlock's multiple attack penalty.


Nosferatu thralls are mortals bound to a nosferatu's will. While thralls aren't undead, they stay alive through unnatural means: feeding on the blood of their masters.


Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.